Published: Sat, March 04, 2017
Tech | By Constance Martin

Horizon Zero Dawn Tips and Tricks to Enhance your Experience

Horizon Zero Dawn Tips and Tricks to Enhance your Experience

A day before the game's release, Sony unveiled a new video showcasing the different abilities and skills a player can have.

At its core, Guerrilla Games' most ambitious effort yet may be boring to some who crave more action, but you might just get distracted by how incredible the visuals are.

Hideo Kojima likes the Horizon Zero Dawn engine so much he's using it for Death Stranding. Those machines are intricately detailed and styled to look like huge birds, dinosaurs or other intimidating creatures that have plagued the planet at one time or another, adding a huge layer of danger to the game and encouraging stealthy gameplay. These prompt more questions than they answer, but the game is able to offer tidbits of information as you go along to hold your attention. The draw distance in this game is pretty detailed as you get lost into the game's scope, scale and splendor. No one is very certain what happened to them.

That's way too much to do on foot. Honestly speaking, this is by far one of the best looking open world games we have ever played this generation. By following the marker on the screen, you can reach the destination and also use fast travel through the map once you finish the quest. Don't even mount up when given the option. Do every side mission and speak to all of the NPCs around you.

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It can be tempting to charge into battle once you feel like you've gotten a hang of the combat and have a grasp on which enemies are weak to which weapon, but I implore you to ignore that impulse. Even after all of that time, you'll want to come back and continue exploring the world.

Like Lara Croft before her, she's strong and self-reliant - but without the forced sex appeal.

The best way to deal with Watchers is by taking them down silently. It comes from any wild animal you can hunt, so you can normally pick some up from a quick trip into the wild where you can hunt Boar, Turkey, and Fox at your will. It's only a small niggle however, and not something big enough to take away from the overall experience.

Aloy herself feels fresh yet accessible, adept yet vulnerable, grounded yet limitless, nearly channelling a reboot Lara Croft vibe but more nuanced. Yes, we are talking about the game's phenomenal art style which is a fantastic mix of the now extinct modern era and the present tribal era and all of this gel so well in this lush, post-post-apocalyptic open world in which humanity is no longer the dominant species. There's a whole other realm of possibilities within this universe that we could journey through moving forward. Yet it doesn't get a handle on as of place as it does in games like Final Fantasy XV. I can't give HZD anything less than a ideal score.

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